Here are a handful of general design requests I'd love to see from LCG team in 2019.
The ChiLo Ultimatums are a series of optional deckbuilding restrictions and errata which aim to diversify decks, create challenges, and prevent negative experiences.
Rogues have decent weapons, along with some powerful damage-dealing events. What does it take to build a successful combat rogue deck?
Here are the problems I’m most eager to see addressed in Return to Dunwich.
So what trends can we expect to see moving forward into The Circle Undone and future campaigns? Which designs will remain in TFA?